AD&D: World of Axun

All hail the king, baby!
It's good to be the king

I awake, lying in the sumptuous embrace of myriad green skinned lovelies. It seems like any other morning. Except, it’s not. Instead of the small, claustrophobic space of a ship’s cabin, instead I sit in an unmoving, large airy room made of stone. And there are distinctly less bed bugs nibbling at my backside.

After an appropriate dispensing of the morning wood (thanks, luv!), I venture outside the large doors to the chamber. A couple of gold-sashed guards flank the exterior, but they seem to be guarding me, not keeping me captive. I spot some of my human compatriots (Including Strato Tomas) (—edit: Cumulo Tomas, thank you!) down the large hall, and hail them. They inform me that I’ve been elected king of the Green Pirates (no doubt thanks to my reputation as Bitch Handler on the pirate ship, which apparently translates to “captain” in Green Elf-ese). Apparently a new Cloud warrior priestess has arrived to bolster our efforts.

The rest of that day is a blur. I consult with the Tengu Emissary, who informs me that we require an additional Emissary to interact with our next potential allies, the Kodan. She’s something of a specialist (in Green Pirates, natch) and dealing with the Kodan (walking, talking, tool-using polar bears) will require a different specialist.

Making our decision to go directly to the Kodan after my coronation, (to at least get the process started), I explain to the new Blue Faction leader the concept of a “regent,” as this is a foreign concept to the Greens. Which translates into – “I’ll probably not get my throne back, but as long as the alliance holds, we’re good.” I also discover one of the harem I’ve inherited is extremely skilled and intelligent, I lean on her a bit for counsel and language training.

While we wait for the leaders of the other factions to arrive in Freehold for the coronation, most of the party learns spells, and I work on my language skills (Green, Tengu) and learn the customs of my Green spawn people.

Coronation goes off without a hitch, and afore long we’ve put the regent on my throne, and are sailing off in one of the Gold’s finest ships, heading for the Kodan hex.

Once across the border wall, we quickly spot one of the Kodan Iceberg Ships and sail that direction. As we approach we notice a distinct lack of activity onboard, causing a bit of hesitation. But the trap is already sprung. A giant Krab (I use this term, not “crab” because they taste like shit) claw ascends from the water, trapping the front of our vessel, while smaller Krabs ascend the sides of the boat. Our Gold guards attempt to hold the line of little guys, while we go to work on the heavily-armored Klaw (too much?). All manner of element magic slam into the armored structure, but especially a pair of well-timed Lightning strikes. Before we manage to dislodge the front Klaw, a second one grabs the back of the boat. The Golds are bravely holding the line for us, with some support from us, but are taking casualties.

The front Klaw is finally rendered inert, but it still holds the front of the ship. So we turn our attentions to the rear one that is actively trying to break our hull. After more lighting (and other pyro and hydrotechnics) our fanatical Stormer lands the killing blow; severing the mighty Klaw with a burst of electricity and a mighty swing of his blade. It’s too late for our boat, however, and we scramble to release the lifeboats, losing most of our guards in the process.

While we consider a retreat back to Green Pirate Land, a Kodan Iceberg approaches. They ask if we’re prey. We respond by showing them the Klaw of the mighty beast, as well as the wake of it swiftly-retreating form. Together, we give chase and bring down the Krab. Or just they do, I don’t recall.

After that, we talk and consider the possibility of forming an alliance to defeat the Demon Queen for a second time. These Kodan offer to help call a meeting of the whole population, letting us know that things will be speeded up if we do some of our own recruiting; bringing the Klaw around with us to show that we’re hunters like them.

(I think that’s where we ended, but I might have missed a thing or two)

Snatching victory from the slavering jaws of defeat!
Or, how I learned to stop worrying and love the Plan A....

We find our intrepid band of adventurers literally and figuratively adrift after burning down the blue pirate capital, and losing the incendiary Fire weapons to the red pirate band. Worse, with red suborned by the demon queen, it looked as if they were planning to use the Fire in the same way we had planned: to arrange a meeting with the leaders of the other bands and wipe out their leadership to claim the overall throne.

With blue no longer a powerful enough force to hope to ride to victory over the other four pirate bands, the party looked for a new solution. Travelling to Freehold, the (vacant) home of the pirate king, they developed a clever plan: the Stormer priest would magically disguise himself as a pirate, and visit the leader of the purple pirate band. He would attempt to gain favor with the purple band by warning him about the meeting. Once the reds wipe out the other leaders, purple would be in a strong position, and since we had saved their leader, they would be favorable towards us, and the overall alliance to stop the demon queen. A great idea, in theory.

In actual practice, the purple lord took the information, told the party to go screw, and said, “maybe if you go retrieve the Fire and bring it to me, I’ll help.” (Death warrant: signed.) After locating the Fire underneath the meeting hall where the leaders were set to meet, the party was forced to retreat. A second foray led to success! 8 of the Fire bombs were retrieved! (2 were set off under the green hall, leading to the death of the green leader, many of his troops, and a lot of their ships…)

With the Fire rescued, bombings of the black and purple palaces mopped up those leaders and opened up the option of presenting Copernicus, still nominally a blue captain, as clan leader, and pressing his claim to be king. Only red stood in the way, but a blue ship arrived, bringing reinforcements. The fight was pressed, and won, and Copernicus was named king of the pirates!

Are we 4th yet?
No? OK, we duck the adventure again...

To now:

A party of “C” level magic students from the Oobsidian Blade were being gated to a Purgatorial lab complex to burn time learning to make potions, when the Graveyard-level complex was attacked! The students made it through the gate, but the gater didn’t QUITE make it, and was cut in half by his own gate. Now, the students must overcome their very average backgrounds and skills to survive — or thrive — halfway to hell…

This week:

We continued trying to build an alliance among the nearby spawn races to stand against the demon queen. Of course, burning down the palace of the local pirate kinglet isn’t EXACTLY the best way to build an alliance. But, hey! We’re learning as we go along. At least none of us died, and we can’t say that EVERY week!

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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